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Multi-view picking (through multi-projection rendering) lets multiple render picks also occur in 1 pass giving you more performance for complex setups with lots of world interactions. For example, both controllers have a "ray-pointer" that lets you pick things to act on. Render picking lets you select and interact with 3D objects in the VR world. This allowed for the introduction of multi-view render picking. Pascal-class Nvidia and recent AMD GPUs can now do simultaneous multi-projection rendering allowing both eyes (or more cameras) to be rendered in 1 pass, significantly improving performance. This environment takes advantage of new features added to TouchDesigner for higher performance when working with VR. Edit and create without having to take off the HMD for every creative impulse.
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This system also lets you author your project while inside the VR world through a virtual TouchDesigner workstation.
#Edge blending openframeworks full
toe file to start your VR project and full documentation of the system and tips for using it. To get you started with VR in TouchDesigner we have released the HTC Vive Development Environment.
#Edge blending openframeworks update
No going back and forth to re-export textures and re-load in TD, all the parameters for the procedural PBR material are available in TouchDesigner and the materials update on the fly.Ī new Environment Light Component adds environment lighting which makes the PBR materials look more realistic in their scene. sbsar files) containing multi-material graphs saved out from Substance and give TouchDesigner users access to all the parametric settings of the material inside TouchDesigner. Allegorithmic's Substance Designer is a great material creation package that is also node-based, we really like it! The new TOP will load materials (. To take this a step further, there is also tight integration with Substance Designer through the new Substance TOP. This works with any content pipeline whether you use Maya, Houdini, Unreal, Photoshop etc or allows you to use PBR texture libraries such as Quixel and Poliigon. This new OP creates physically based materials from texture maps you assign to it. This is enabled through a number of new features starting with the PBR MAT. Rendering with PBR and Substance Designer Ġ99 brings rendering improvements in the form of physically based rendering (PBR). See the Release Notes for every little detail, there's too much to list here!